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War of rights regiments
War of rights regiments










We have a historical advisor, Clark Morningstar, as part of the team at Campfire Games. Should that player die another player will have to rush to him to pick up the flag to continue the hugely important constant trickle of reinforcements to be active. To achieve this, we only allow flag bearer spawns for as long as the flag is held by a player. We wanted the flag to be a prime target for the enemy and we wanted it to be a top priority for the players to pick up the flag should it fall next to them, just like it was in real life. The flag acts as a mobile spawn point, simulating the reserve of the regiment, for as long as the flag bearer is close to friendlies in formation. This makes the players seek out and create large formations when playing, instead of spreading out as seen in most other FPS games.Īnother design feature created with authenticity in mind is our flag bearer player class. We feature a formation buff system that not only helps you negate some of the suppression effects in the game, but also reduces the overall team morale cost when you die. We have also designed the majority of our game mechanics around the idea of best supporting authentic player behavior. The rebel yell is always a popular one and Huzzah’s during Union charges are common too.

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The authenticity brought by the correct period uniforms, weapons, levels, objectives and the manual of arms animations drives the players to engage by using correct firing commands, drilling marching formations on the drill camps, and even just get into some general roleplaying using our 3D voice system. Historical accuracy and realism have always been hugely important factors to us at Campfire Games, as they bring a level of authenticity and immersion to the game that is hard to get from elsewhere. What does the level of historical authenticity bring to War of Rights? Then there will be two massive drill camp areas, a dynamic weather system, game mechanics tailored for authentic teamplay, and much more. We will have some 75 accurate regiments, with supporting ranks from Private to Colonel, with Private, NCO, Flag Bearer and Officer classes. The initial release will feature more than 30 different skirmish areas, all part of the Battle of Antietam and the Siege of Harpers Ferry during the Maryland Campaign of 1862. What will players experience in Steam Early Access for War of Rights? This allows us to expand our vision much more freely and develop the game in close unison with our community. We have no massive design document with hard dates and features and systems. We do, however, thrive on being independent and allow ourselves the privilege of having a more free-flowing development plan than most. In some ways, we are still going forward blindly as each new release is entirely new ground to us. Your lack of experience is a curse as you will run into more issues than experienced people, but the same lack of experience is also a blessing as you have no idea just how much work lies ahead of you, so you soldier on. I guess the first few years could be described as blindly feeling your way forward, which is a blessing and a curse. It’s really a matter of pouring all your energy into one task or issue, then the next, and the next after that, and before you know it you’ve made a lot of progress. We are primarily self-taught, and we have maybe not had as many clear milestones as others during the development. We originally started the project with no game development experience, just to see how far we’d get. It will hopefully help grow our community into an even more awesome one (that will be hard!) and increase the server activity by a huge margin. We are thrilled to be bringing the alpha of the game to Steam Early Access. How does it feel to be launching on Steam Early Access? The game has been in development for six years.

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We spoke to Mads Støjko Larsen to find out more. Featuring 150 player battles, the game historically recreates the battlefields, regiments, weapons, uniforms, and tactics of the time in this highly ambitious game. This unique first-person, multiplayer shooter takes place during the tumultuous and bloody Maryland campaign of 1862.

war of rights regiments

War of Rights takes players back in time to the days of the American Civil War. CRYENGINE-powered War of Rights hits Steam Early Access today, and we caught up with Mads Støjko Larsen, Co-Founder of developer Campfire Games, about their launch and what’s coming next.










War of rights regiments